Corrupted zips and forgotten frameworks.
For some reason the zip file of my windows build kept getting corrupted. After removing the mirror update feature thing from the files on GameJolt, I was able to upload and the problem went away. Since the zip file was normal, I decided to render my time lapse…
After waiting an hour, I quit after 50% of my time lapse was rendered because it was taking sooo blooody long in Windows Live Movie Maker and switched to OS X.
I found out from twistedjoe that I forgot to have two .framework files copy into the package, so I had to rebuild the game to put them in.
The windows build still uses the same code (no cheating!) and the mac build just required some tweaking for timing and file loading. For some reason 3*CLOCKS_PER_SEC on Windows lasts a lot shorter than on OS X, so dividing all times by three for the OS X build makes the extended times disappear.
I was told by PoV that I could upload ports after the compo was done, so I’m guessing that I’m allowed to have the ported code included in the source zip too. Right?
So if you’re running Windows (32 or 64) or OS X (intel only), play my game please?
Organs and Marriage