The Puddings have Landed

Just barely made it into the compo with a playable version! :)

The gameplay is nothing much – just jump from platform to platform in search of the portal platform that takes you to the next level.  I didn’t have time to implement enemies, more complex level layouts, or any kind of storyline to bind the game to the theme.

Regardless, I’m really happy with what I got done over the weekend – a lovely multipurpose 3D mesh generator,  a very powerful game editing framework, and the bones of a nice game.  I even came up with a passable plot that matches the theme, even if I didn’t have time to implement it.

If you want to download the game or browse the source (it’s Scala) you can find it in my github repository under a GPL license.

Now to catch a few hours of sleep.  Thanks to everyone for a nice Ludum Dare! :)