The Puddings have Landed
Just barely made it into the compo with a playable version! 
The gameplay is nothing much – just jump from platform to platform in search of the portal platform that takes you to the next level. I didn’t have time to implement enemies, more complex level layouts, or any kind of storyline to bind the game to the theme.
Regardless, I’m really happy with what I got done over the weekend – a lovely multipurpose 3D mesh generator, a very powerful game editing framework, and the bones of a nice game. I even came up with a passable plot that matches the theme, even if I didn’t have time to implement it.
If you want to download the game or browse the source (it’s Scala) you can find it in my github repository under a GPL license.
Now to catch a few hours of sleep. Thanks to everyone for a nice Ludum Dare! 
