Disappointment.
I didn’t finish in time, sadly.
This is what I accomplished, which doesn’t look like much, but it now features NPCs, with a few different customizable move behaviours (going straight forward, pacing back and forth, random direction). Regular map entities are y-sorted to allow you to walk in front of and behind guys, depending on where you are positioned, relative to them. It also features buildings, which you can walk in front of, behind and “underneath” (through the door when it’s open — which occurs when you step into it).
Eventually, there’d be a bunch of buildings, some interiors, and stuff to collect and do.
Sadly, I ran out of time, so that’s all for now. And I can’t do the jam, since I work tomorrow. However, I will try and be dilligent and continue my game progress anyways. A lot of projects that don’t finish in compo deadlines usually don’t get finished, but so far I don’t feel disgruntled or anything. It’s just slow going.
Part of that was the decision to use FlashPunk, which I had never used before. And it has a lot of little weird gotchas, especially when it comes to the collision and rendering systems, which could use a lot of work, in my opinon. Thankfully, with a bit of cleverness, I was able to work around most of the hiccups I had, but it did mean I spent a lot of time reworking small things.
I’ll try and make an effort to finish my game down the road. Obviously, I can’t promise anything, but I’ll try anyways.