Finished with some time to spare
Well that concluded my first LD48 competition with the game Ant General.
So how did it go?
The positive:
- I picked a good scope on the project, i got pulled away to real life a few times and still managed to finish a playable game. I guess i can thank my years in the demoscene for this

- The game looks pretty good and plays pretty well
- Game mechanics based on the theme
- Learned how to use HTML5/Canvas
- Figured out how to make InkScape work as my level editor
The negative:
- Had a little inspiration lapse and didn’t figure out more game mechanics on time, once i figured out some fun stuff i didn’t have time to implement it or make levels for most of the ideas.
- Only 2 levels.. it’s mostly a tutorial game right now. Could’ve been really great with a few levels.
- No sound (But for webgames it can be a good thing)
Gonna write a bigger post-mortem later and upload a timelapse video tomorrow after sleeping and catching up on real-life.
Comments
crackerblocks
02. May 2011 · 00:49 UTC
“Figured out how to make InkScape work as my level editor”