Finished with some time to spare

Well that concluded my first LD48 competition with the game Ant General.

So how did it go?

The positive:

  • I picked a good scope on the project, i got pulled away to real life a few times and still managed to finish a playable game. I guess i can thank my years in the demoscene for this :)
  • The game looks pretty good and plays pretty well
  • Game mechanics based on the theme
  • Learned how to use HTML5/Canvas
  • Figured out how to make InkScape work as my level editor

The negative:

  • Had a little inspiration lapse and didn’t figure out more game mechanics on time, once i figured out some fun stuff i didn’t have time to implement it or make levels for most of the ideas.
  • Only 2 levels.. it’s mostly a tutorial game right now. Could’ve been really great with a few levels.
  • No sound (But for webgames it can be a good thing)

Gonna write a bigger post-mortem later and upload a timelapse video tomorrow after sleeping and catching up on real-life.

Entry page

Comments

crackerblocks
02. May 2011 · 00:49 UTC
“Figured out how to make InkScape work as my level editor”