Time over.

Well, I ended up commiting the cardinal errors in the Survival Guide, namely not having your development toolchain in order. I hadn’t seriously used Unity since version 2, so I ended up wasting a lot of time writing code that wasn’t needed in 3.x. Rolling a ball in a 2d plane is all I’ve got to show for 48 hours.

On the other hand, the concept I’ve got seems fun enough, so I’ll finish it on my own time, and chalk this up as experience for the next compo. :)