Submit!
Well, I submitted it. It’s still awfully buggy, terribly ugly, and annoyingly silent, but I did create a game in 48 hours. In any case, I’ll definitely be writing a reflection on this some time in the future, and will certainly return for LD #21 with a little more experience and a little less of the thought “Must… DEBUG… MOVEMENT CODE! BLARGH!” and more of the thought of making a more… polished game and one with a better game design. Today, I have a raw game. Next time, who knows what I’ll create.
I’m quite amazed at what everyone else did, but I suppose with my level of experience (which is writing about 2 games before this), I’m not too surprised at the results. I’d say that this was a pretty good end to my first Ludum Dare, and I’m quite satisfied with both my product and the process to get there. Overall, I thoroughly enjoyed this weekend (including the soccer game in the middle – a weekend where you can get sunburned AND create a game is a pretty dang good weekend).
You can view the game here