{"author_name":"Jimjam","cat":"LD #20 - It's Dangerous to go Alone! Take This!","comments":[],"epoch":1304291760,"likes":0,"metadata":{"p_key":"65942","p_author":"Jimjam","p_authorkey":"3643","p_urlkey":"101738","p_title":"Finally done!","p_cat":"LD #20 - It's Dangerous to go Alone! Take This!","p_event":"LD20","p_time":"1304291760","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3643","us_name":"Jimjam","us_username":"jimjam","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p>Well, there are many things missing but I&#8217;m submitting what is basically a playable and (very) short game!<\/p>\n <p><a title=\"Pathfinder\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-20\/?action=preview&amp;uid=3643\">Pathfinder<\/a><\/p>\n <p><a rel=\"attachment wp-att-50948\" href=\"http:\/\/www.ludumdare.com\/compo\/2011\/05\/01\/finally-done-5\/pathfinder_screenie02\/\"><img class=\"alignnone size-large wp-image-50948\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/pathfinder_screenie02-550x413.jpg\" alt=\"\" width=\"550\" height=\"413\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/pathfinder_screenie02-300x225.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/pathfinder_screenie02-550x413.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/pathfinder_screenie02.jpg 798w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>Unfortunately many things had to go as I ran out of time, notably character animations and sound. I would of course have also added more levels, and 1 or 2 additions to gameplay, like levers and such. My biggest regret though is the lack of animation: The player is supposed to be controlling the sword itself, and the lump of a hero is being dragged behind. But with no animation, secondary motion and whatnot, one isn&#8217;t really given that impression.<\/p>\n <p>On the other hand, I&#8217;m very happy with the pre-rendered graphics and the concept itself. The whole &#8220;swatting&#8221; enemies mechanic is on it&#8217;s way to being something fantastic.<\/p>\n <p>It&#8217;s been an absolutely amazing time, and I&#8217;ve learned a massive amount. Even though my little game that could is far from what I hoped it would be I&#8217;m really happy, seeing as this was my first Ludum Dare and I&#8217;m relatively new to AS3 programming.<\/p>\n <p>Looking forward to seeing some amazing stuff from you guys!<\/p>","time":"May 1st, 2011 6:16 pm","title":"Finally done!"}