{"author_name":"Covenant","cat":"LD #20 - It's Dangerous to go Alone! Take This!","comments":[],"epoch":1304289420,"likes":1,"metadata":{"p_key":"65953","p_author":"Covenant","p_authorkey":"326","p_urlkey":"101749","p_title":"And done!","p_cat":"LD #20 - It's Dangerous to go Alone! Take This!","p_event":"LD20","p_time":"1304289420","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"326","us_name":"Covenant","us_username":"covenant","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p>Finally done!<\/p>\n <p>The only things I couldn&#8217;t finish was a 5th level (so only 4 easy levels), and the binding of trigger points to script (that I manage not to need)&#8230;<\/p>\n <p>The part I had more fun with this game was the fact that the game logic was about 60% scripted, which is quite neat&#8230; Even the menus and stuff take place &#8220;in game&#8221;&#8230; <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p><a rel=\"attachment wp-att-50866\" href=\"http:\/\/www.ludumdare.com\/compo\/2011\/05\/01\/and-done-4\/screen11-5\/\"><img class=\"alignnone size-medium wp-image-50866\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/screen111-300x225.jpg\" alt=\"\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/screen111-300x225.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/screen111-550x412.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/screen111.jpg 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>Tomorrow I&#8217;ll post a post-mortem of the game and the timelapse for the compo&#8230;<\/p>\n <p>This is not one of my best entries, but it was quite demanding, technically and in terms of game design&#8230; This game could really benefit with better tools for level design, or more time to do it in Photoshop&#8230; <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>Final tasklist:<\/p>\n <ul>\n <li><del>Framework working<\/del><\/li>\n <li><del>Loading a level data (from a DDS image)<\/del><\/li>\n <li><del>Rendering the level (3d generated from the level data)<\/del><\/li>\n <li><del>Drawing the character<\/del><\/li>\n <li><del>Rendering character<\/del><\/li>\n <li><del>Design levels\/items so I know what to implement<\/del><\/li>\n <li><del>Spawn points<\/del><\/li>\n <li>Bind spawn points to scripting events<\/li>\n <li><del>Draw \u201cold man\u201d and do speech system (seems like a polish thing, but it\u2019s kind of important\u2026)<\/del><\/li>\n <li><del>Give and take objects to the player (through scripting)<\/del><\/li>\n <li><del>Spawn creatures and give them rudimentary AI (also through scripts)<\/del><\/li>\n <li><del>Draw and animate imps<\/del><\/li>\n <li><del>Wand of Unsummoning<\/del><\/li>\n <li><del>End of level (portal thing)<\/del><\/li>\n <li><del>Main menu<\/del><\/li>\n <li><del>Title screen<\/del><\/li>\n <li><del>Game over screen<\/del><\/li>\n <li><del>Sound<\/del><\/li>\n <li><del>Music<\/del><\/li>\n <li><del>Level 1<\/del><\/li>\n <li><del>Level 2<\/del><\/li>\n <li><del>Level 3<\/del><\/li>\n <li><del>Level 4<\/del><\/li>\n <li>Level 5<\/li>\n <li><del>Load\/Save<\/del><\/li>\n <li>\u2026.<\/li>\n <\/ul>\n <p>Looking forward to playing all the games and to see comments on mine!<\/p>","time":"May 1st, 2011 5:37 pm","title":"And done!"}