Starting to see the light at the end…

I’ve got most of the code finished for the new gameplay direction. Haskell really shines through as an awesome language for gameplay programming. I was really stumbling over the tile engine stuff, but now that that’s over and my scope is reduced, I think I might actually finish this thing. I have tons of polish-type work to do, but I’m hopeful now. The game’s actually kind of fun, even though it looks like crap.

What’s left, roughly in priority:

  • re-work the intro cinematics to fit the new game story, along with a description of how to play
  • make real graphics for the king, the enemies, the crown, and the castle
  • add sound to the gameplay
  • fix the map so it’s more interesting
  • make music for the gameplay
  • add more object types
  • make graphics for the cinematics
  • make more levels with increasing difficulty
  • make new cinematics to tie the additional levels together