Inventory completed
Now the inventory is fully coded.
You can pick up usable (U) misc items that change your stats. Once used, it disappears from the inventory. Actually, the “Cold Drink” gives the player 5HP and 1ST (Strength). They are of course included in the random item generation.
One little feature more, dropping. When going into the inventory, you can drop (D) an item if you aren’t standing on an item. Useful if the player starts overflowing with items (not probable but still useful get rid of unwanted gear). Dropping creates the item dropped and removes it from the inventory.
Now to do… Mobs. I’ll really cut this to the minimum.
Here are TWO screens :

Yum, cold drink

Don't throw litter in the grotto