{"author_name":"Cirrial","cat":"LD #20 - It's Dangerous to go Alone! Take This!","comments":[],"epoch":1304265300,"likes":1,"metadata":{"p_key":"66085","p_author":"Cirrial","p_authorkey":"1620","p_urlkey":"101881","p_title":"So close I can taste it","p_cat":"LD #20 - It's Dangerous to go Alone! Take This!","p_event":"LD20","p_time":"1304265300","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"1620","us_name":"Cirrial","us_username":"cirrial","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<div id=\"attachment_49978\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a rel=\"attachment wp-att-49978\" href=\"http:\/\/www.ludumdare.com\/compo\/2011\/05\/01\/so-close-i-can-taste-it\/screen-shot-2011-05-01-at-18-52-21\/\"><img class=\"size-medium wp-image-49978\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/Screen-shot-2011-05-01-at-18.52.21-300x224.png\" alt=\"\" width=\"300\" height=\"224\" \/><\/a><p class=\"wp-caption-text\">Pictured: HUD which could do with some refinement, enemies which could do with some refinement, and two boxes that still don&#039;t look like robots<\/p><\/div>\n <p>It&#8217;s almost feature complete, code-wise. All I have left to do is add in the ability to have intro and outro cutscenes (shouldn&#8217;t be _too_ hard) and in-game text triggers. Then I just have to design the one giant level this game takes place in, draw all the art, and do some sounds. I might even have enough time for music.<\/p>","time":"May 1st, 2011 10:55 am","title":"So close I can taste it"}