{"author_name":"Captain Catnip","cat":"LD #35","comments":[{"author_name":"","time":"April 17, 2016 9:24 pm","epoch":1460946240,"text":"You could still submit it for the Jam if you think you could finish it with a bit more time.","spam":"N"},{"author_name":"Kurehumanite","time":"April 17, 2016 9:33 pm","epoch":1460946780,"text":"Is Tunatown out yet though?","spam":"N"},{"author_name":"","time":"April 17, 2016 9:36 pm","epoch":1460946960,"text":"hah, no on TunaTown. It&#8217;s in a little folder on my machine still waiting to be worked on.","spam":"N"}],"epoch":1460945760,"likes":2,"metadata":{"p_key":"6609","p_author":"Captain Catnip","p_authorkey":"0","p_urlkey":"42045","p_title":"well I\u2019m out","p_cat":"LD #35","p_event":"LD35","p_time":"1460945760","p_likes":"2","p_comments":"3","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p><em>Failed\u00a0<\/em>pretty bad at finishing my game in time &#8211; I got stuck on creating a tool for procedural\u00a0generation of the rooms for my top-down stealth game. I ended up trying to solve the problem of the hundreds of variations you can have for corner tiles in a top-down world, not actually having tried to tackle this problem. I thought it&#8217;d be neat to make the walls auto-build around rooms, and do it with proper corner pieces.<\/p>\n <p>Such a minor detail to get stuck on, but I learned! I had a lot of fun working on the tool and framework itself that I decided to just keep doing that today until the deadline, and then write a blog \/ post about it.<\/p>\n <p>I&#8217;ve written a blog post at\u00a0<a href=\"http:\/\/catfoodindustries.com\/blog\/04-17-2016\" target=\"_blank\">my site<\/a>\u00a0about it, and will shortly post a packaged version of what I got finished for anyone curious.<\/p>","time":"April 17th, 2016 9:16 pm","title":"well I\u2019m out"}