Ready your weapons
Pretty much like the armor : you can equip (E) one, sheath (S) one, look at one through inventory screen for description. Both pieces of equipement make your strength and agility better, so you can fight better.
Now, to Misc. Drinking potions and using misc items will make your stats better, or worse in a permanent way ! There won’t be random effects like Rogue though, I’m too short on time. As it is, it shouldn’t take much time to implement.
Then, mobs : mobs will be generated throughout the map, and as i’m missing time, will always do one of two things : if not next to the player, move in his direction; and if next to him, attack the player. This way I won’t have too much work, but it still means coding a new bit of the engine whereas misc is only pasting and adapting existing code. With luck, I’ll have time for more graphic work.
Here’s a screenie :

This sword is nasty.