{"author_name":"venzon","cat":"LD #20 - It's Dangerous to go Alone! Take This!","comments":[],"epoch":1304254920,"likes":0,"metadata":{"p_key":"66126","p_author":"venzon","p_authorkey":"3863","p_urlkey":"101922","p_title":"A new gameplay direction","p_cat":"LD #20 - It's Dangerous to go Alone! Take This!","p_event":"LD20","p_time":"1304254920","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3863","us_name":"venzon","us_username":"venzon","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p>I realized I&#8217;m not going to have the time needed to complete my original gameplay idea, which was a sim game where you helped out the king as a peasant (hi king, here, take this peasant). I had a NEW idea that&#8217;s a lot easier and fits with the theme better. Now, you play as the king running back from a battle to his castle, chased by enemy soldiers or bandits or bears or something (it&#8217;s dangerous to be the king). The enemies are faster than you, but they chase as a dumb swarm and you can navigate through obstacles better than they can. You can also fight them, but a better tactic is to throw your crown onto one of them (here take this!) which distracts the mob long enough for you to make your escape, hopefully. Here&#8217;s what&#8217;s left to do:<\/p>\n <ul>\n <li>you spawn at a certain point on the map and have to get to a new point to finish the level<\/li>\n <li>ability to play attack animation<\/li>\n <li>attacks drain life of whatever they hit<\/li>\n <li>enemies are spawned from specific points on the map<\/li>\n <li>you are limited from traversing into the margin, enemies aren&#8217;t<\/li>\n <li>enemy entities swarm toward the crown (or you if they don&#8217;t see the crown) trying to keep a little distance between themselves<\/li>\n <li>enemies attack when they are close to you<\/li>\n <li>you are drawn with a crown object on your head<\/li>\n <li>you can press a button to transfer the crown object to the nearest enemy within a radius<\/li>\n <li>when life goes to zero, the entity dies which ends the game for you<\/li>\n <li>HUD to display life and current level<\/li>\n <li>if time, graphical polish, walk animation, more than one level, music<\/li>\n <\/ul>","time":"May 1st, 2011 8:02 am","title":"A new gameplay direction"}