{"author_name":"Kynrael","cat":"LD #20 - It's Dangerous to go Alone! Take This!","comments":[],"epoch":1304251620,"likes":0,"metadata":{"p_key":"66134","p_author":"Kynrael","p_authorkey":"3913","p_urlkey":"101930","p_title":"Inventory system","p_cat":"LD #20 - It's Dangerous to go Alone! Take This!","p_event":"LD20","p_time":"1304251620","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3913","us_name":"Kynrael","us_username":"yrael","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p>There is now an inventory system. Each item is linked to a sub-class of Item, Armor, Weapon or Misc (those are potions). This way I can create quickly items, it&#8217;s just about the engine.<\/p>\n <p>You can look in your inventory, and access a simple description of the item with the associated number. The max number depends of your strength, and if there are more than 9 items on a page, you can turn the inventory pages.<\/p>\n <p>Otherwise, I abandonned the sight system, it was taking me too much time and yielded unsatisfactory results. Still a certain amount to do, but I might be able to pull this off.<\/p>\n <p>Here&#8217;s a screen :<\/p>\n <div id=\"attachment_49647\" style=\"width: 570px\" class=\"wp-caption alignleft\"><a rel=\"attachment wp-att-49647\" href=\"http:\/\/www.ludumdare.com\/compo\/2011\/05\/01\/inventory-system\/screen7-8\/\"><img class=\"size-full wp-image-49647\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/screen7.jpg\" alt=\"Inventory\" width=\"560\" height=\"602\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/screen7-279x300.jpg 279w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/screen7-550x591.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/screen7.jpg 560w\" sizes=\"(max-width: 560px) 100vw, 560px\" \/><\/a><p class=\"wp-caption-text\">Inventory<\/p><\/div>","time":"May 1st, 2011 7:07 am","title":"Inventory system"}