Day 2, Progress Report

Ok, I’m awake! It’s probably about time I wrote an update. I’ve ended up making a rope-swinging game, where the rope is the “take this” object. I spent a fair chunk of yesterday getting the rope functionality in, so unfortunately the rest of the game’s progress is lagging a bit… hopefully I can fix that today.

Some things that currently work:

  • Death, when you fall into lava
  • A few sound fx
  • Bubbly lava particles
  • The rope can only be thrown at the light-coloured blocks

My current to-do list:

  • New player sprite, with animations
  • Enemies
  • Intro sequence, to tie in the theme
  • Traps
  • Different types of blocks (?)

Ok, back to work!