Day 2, Progress Report
Ok, I’m awake! It’s probably about time I wrote an update. I’ve ended up making a rope-swinging game, where the rope is the “take this” object. I spent a fair chunk of yesterday getting the rope functionality in, so unfortunately the rest of the game’s progress is lagging a bit… hopefully I can fix that today.
Some things that currently work:
- Death, when you fall into lava
- A few sound fx
- Bubbly lava particles
- The rope can only be thrown at the light-coloured blocks
My current to-do list:
- New player sprite, with animations
- Enemies
- Intro sequence, to tie in the theme
- Traps
- Different types of blocks (?)
Ok, back to work!
