Day 2 Progress
Getting there, bit by bit… Waking up late and feeling groggy for the better part of the day, progress was slow, but meaningful, as I managed to get most of the elements in place for what will be the hardest mechanic of the game to pin down: the grading system. I also changed the font size of the words to fit more them in the windows (and also changed the windows to speech & thought bubbles).
Still to do:
- Inventory selection (used for difficulty rating) & Grading system based on what sentence is chosen & the words used in the sentences.
- Animation, more adventurers & filling up the shop with knicks and knacks.
- SFX (There’s no way I can make music this close to the deadline unless I’m going for the Jam)
- Upgrades (if I have enough time)
Hmm… May have to pull a all nighter… But on the bright side I have chocolate & coffee!
