Day 2 Progress

I'm hoping I can come up with some better than "Sir Knight"

Getting there, bit by bit… Waking up late and feeling groggy for the better part of the day, progress was slow, but meaningful, as I managed to get most of the elements in place for what will be the hardest mechanic of the game to pin down: the grading system. I also changed the font size of the words to fit more them in the windows (and also changed  the windows to speech & thought bubbles).

Still to do:

  • Inventory selection (used for difficulty rating) & Grading system based on what sentence is chosen & the words used in the sentences.
  • Animation, more adventurers & filling up the shop with knicks and knacks.
  • SFX (There’s no way I can make music this close to the deadline unless I’m going for the Jam)
  • Upgrades (if I have enough time)

Hmm… May have to pull a all nighter… But on the bright side I have chocolate & coffee!