{"author_name":"Sandcrawler","cat":"LD #20 - It's Dangerous to go Alone! Take This!","comments":[],"epoch":1304224320,"likes":0,"metadata":{"p_key":"66234","p_author":"Sandcrawler","p_authorkey":"3966","p_urlkey":"102030","p_title":"Well over halfway finished","p_cat":"LD #20 - It's Dangerous to go Alone! Take This!","p_event":"LD20","p_time":"1304224320","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3966","us_name":"Sandcrawler","us_username":"sandcrawler","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p>Finished the final Level just a\u00a0 few minutes ago&#8230; (only took all day) but I did do music, sound effects, and a intro screen.\u00a0 All that is left is to add a End Game screen\/trigger, then refine concepts and maps with whatever time I have left. I also created a new character image, I like the image better, but I&#8217;m still not sure about the arm or the device&#8230; I also found a rather bad bug with the character that I can&#8217;t seem to get rid of, give the character a swing while against a wall, and you pop out on the other side.<\/p>\n <p><a rel=\"attachment wp-att-49008\" href=\"http:\/\/www.ludumdare.com\/compo\/2011\/04\/30\/well-over-halfway-finished\/final_level\/\"><img class=\"alignnone size-large wp-image-49008\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/04\/final_level-550x412.jpg\" alt=\"\" width=\"550\" height=\"412\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/04\/final_level-300x225.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/04\/final_level-550x412.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/04\/final_level.jpg 640w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>I also got the minimap working for the most part, it still readers a few things weirdly, such as the circle traps rendering as egg-shaped.\u00a0 But it works great for figuring out the distance and how far you need to place the device for it to work.<\/p>\n <p><a rel=\"attachment wp-att-49007\" href=\"http:\/\/www.ludumdare.com\/compo\/2011\/04\/30\/well-over-halfway-finished\/minimap_working\/\"><img class=\"alignnone size-large wp-image-49007\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/04\/minimap_working-550x412.jpg\" alt=\"\" width=\"550\" height=\"412\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/04\/minimap_working-300x225.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/04\/minimap_working-550x412.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/04\/minimap_working.jpg 640w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>The ever growing list of ideas I&#8217;d like to refine:<\/p>\n <p>&#8211; Teleporting one teleporter to another, while they are in motion.<\/p>\n <p>&#8211; Lives, right now when you are hit with a\u00a0 bullet you start back at the beginning of the map, but your teleportation devices stay where you last had them, so a keystroke and you are back. With lives you would have a limited number of times your devices would stay, before you had to redo the obsticals you already past.<\/p>\n <p>&#8211; More levels, more traps, different environment.<\/p>\n <p>&nbsp;<\/p>\n <p>Overall I&#8217;m happy with my progress, and feel I could finish anytime in the next 19 hours.<\/p>","time":"April 30th, 2011 11:32 pm","title":"Well over halfway finished"}