{"author_name":"pdehaan","cat":"LD #20 - It's Dangerous to go Alone! Take This!","comments":[],"epoch":1304221080,"likes":0,"metadata":{"p_key":"66240","p_author":"pdehaan","p_authorkey":"4036","p_urlkey":"102036","p_title":"That\u2019s why they\u2019re chasing me\u2026","p_cat":"LD #20 - It's Dangerous to go Alone! Take This!","p_event":"LD20","p_time":"1304221080","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"4036","us_name":"pdehaan","us_username":"pdehaan","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p>Boxes. They want to kill me for moving harmless (so my employers tell me) boxes around a solar system.<\/p>\n <p>So I narrowed down what I&#8217;m going to try and get done before the end. A decent amount of stuff is working, sort of. I also managed to get around some performance issues (I&#8217;m starting to think Three.js might not be so great at handling lots of scene object insertion\/removals, so I&#8217;ve switched to creating a pool of objects to reassign when needed). Hopefully I can put up a demo instead of a screenshot for the next post.<\/p>\n <p><a rel=\"attachment wp-att-48979\" href=\"http:\/\/www.ludumdare.com\/compo\/2011\/04\/30\/thats-why-theyre-chasing-me\/screenshot4-17\/\"><img class=\"alignnone size-medium wp-image-48979\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/04\/screenshot41-300x218.jpg\" alt=\"\" width=\"300\" height=\"218\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/04\/screenshot41-300x218.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/04\/screenshot41-550x399.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/04\/screenshot41.jpg 1065w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>","time":"April 30th, 2011 10:38 pm","title":"That\u2019s why they\u2019re chasing me\u2026"}