{"author_name":"chrisp","cat":"LD #20 - It's Dangerous to go Alone! Take This!","comments":[],"epoch":1304213700,"likes":0,"metadata":{"p_key":"66269","p_author":"chrisp","p_authorkey":"283","p_urlkey":"102065","p_title":"Red\/Yellow\/Blue is not a useful colour model","p_cat":"LD #20 - It's Dangerous to go Alone! Take This!","p_event":"LD20","p_time":"1304213700","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"283","us_name":"chrisp","us_username":"chrisp","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p>Yeah, I know. We were LIED TO at preschool. Childhood: destroyed. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/frownie.png\" alt=\":-(\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>My idea: You are a nurse at a hospital for solo adventurers. It&#8217;s dangerous to go alone, but they went anyway, so now they&#8217;re sick. Each one has a different illness, represented by a different colour. In true homeopathy style (hey, it is a <em>fantasy<\/em> universe), to cure an illness of a particular colour you must make a potion of that colour, by mixing primary colours together.<\/p>\n <p>Since potion colours are caused by pigments <em>(SCIENCE!)<\/em>, a subtractive colour scheme is called for &#8211; namely, CMY. I wanted to use Red-Yellow-Blue, but it doesn&#8217;t actually work in practice. Sadness.<\/p>\n <p>Here&#8217;s what I have so far:<a href=\"http:\/\/www.inventivedingo.com\/ludumdare\/ld20\/Hospital.html\"> Playable Demo<\/a> (requires Unity Web Player)<\/p>\n <p style=\"text-align: center\">&nbsp;<\/p>\n <div id=\"attachment_48776\" style=\"width: 560px\" class=\"wp-caption aligncenter\"><a rel=\"attachment wp-att-48776\" href=\"http:\/\/www.ludumdare.com\/compo\/2011\/04\/30\/redyellowblue-is-not-a-useful-colour-model\/soloadventurerhospital_v1\/\"><img class=\"size-large wp-image-48776 \" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/04\/soloadventurerhospital_v1-550x412.jpg\" alt=\"\" width=\"550\" height=\"412\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/04\/soloadventurerhospital_v1-300x225.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/04\/soloadventurerhospital_v1-550x412.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/04\/soloadventurerhospital_v1.jpg 600w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><p class=\"wp-caption-text\">What do you reckon - graphics award is in the bag, yeah?<\/p><\/div>\n <p>Click boxes to go there. You can visit the grey box to pick up a (weirdly-spherical) flask, and then visit the cyan, yellow, and magenta boxes to fill it with colours. Colours mix together quasi-correctly (I cheated and scaled them, so that one of the CMY channels is always at 100%, to make mixed colours look more vibrant).<\/p>\n <p>The other rectangle thing will be a bed, eventually.<\/p>\n <p><a href=\"http:\/\/www.inventivedingo.com\/ludumdare\/ld20\/Hospital.html\">Playable Demo<\/a> (requires Unity Web Player)<\/p>\n <p><strong>To-do list:<\/strong><\/p>\n <ul>\n <li>Patients with semi-randomly-coloured diseases<\/li>\n <li>Patients have a sickness bar that starts at 50% and fills up over time.<\/li>\n <li>Using a correctly-coloured potion on a patient will decrease the sickness bar. The closer the pigment, the bigger the decrease. Completely wrong potions will INcrease sickness.<\/li>\n <li>Patients die when sickness bar is full<\/li>\n <li>Patients survive (disappear and +1 score) when sickness falls to zero<\/li>\n <li>Clicking queues up movement orders. Right-clicking clears the queue.<\/li>\n <li>Tables to put WIP flasks down on.<\/li>\n <li>Graphics<\/li>\n <li>Sound<\/li>\n <li>Animations?<\/li>\n <li>High score list?<\/li>\n <\/ul>\n <p>Oh boy. Less posting more coding.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/demo\/\" rel=\"tag\">demo<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/progress\/\" rel=\"tag\">progress<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a><\/p>","time":"April 30th, 2011 8:35 pm","title":"Red\/Yellow\/Blue is not a useful colour model"}