Made it to the compo! (barely)
But I’m not sure about my choice. I feel like I could have went for jam and got a way better game. But making to compo was part of the challenge 
…Challenge?
Yes. For this Ludum dare I wanted to make something different. I challenged myself to make (my first) game Engine and make a game with it in Ludum Dare compo. Since it’s so late where I live I’m not really sure if I did OK or not.
What could have been better? Most of the blame should fall on preparation. I really started to write the engine only about 2 weeks until Ludum Dare. As a consequence I didn’t had much time to look at other things that I wanted to (like procedural generation). Also, I didn’t had the time to port my engine to Windows – whoops!
Anyway, this Ludum Dare was really interesting for me. In fact, I liked it so much that I might continue to develop this game (and my engine) into something more polished. It would be my first thing(s) that I really finished.
Give it a try if you have a Linux machine (I’ll try to get OS X and windows Cygwin versions compiled tomorrow) and let me know what you think!
Game: System Shift
Engine: Terminal play
And now, here’s the only screenshot that I made thus far (it’s still a bit small for some reason, I’m too sleepy to find out why):

I hope you all had/have a great time participating in LD35! 