{"author_name":"Milo","cat":"LD #20 - It's Dangerous to go Alone! Take This!","comments":[],"epoch":1304213580,"likes":0,"metadata":{"p_key":"66270","p_author":"Milo","p_authorkey":"2934","p_urlkey":"102066","p_title":"Well\u2026 \u201cSuccess\u201d Seems Iminent","p_cat":"LD #20 - It's Dangerous to go Alone! Take This!","p_event":"LD20","p_time":"1304213580","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2934","us_name":"Milo","us_username":"milo","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p>I ironed out some MORE bugs in the movement system (that thing is <em>killing<\/em> me &#8211; I think it&#8217;s pretty good right now though. Still, I think, something in the area of <strong>100%<\/strong> of the bugs that I&#8217;ve had to kill have come from the movement system!), and wrote a little utility to make levels for my game. Now, I really just have to slap a fa\u00e7ade on it, and I&#8217;ll have&#8230; a thing. Oh, and I need to make more levels, and more interesting levels. I&#8217;ve got *plenty* of time though. I guess.<\/p>","time":"April 30th, 2011 8:33 pm","title":"Well\u2026 \u201cSuccess\u201d Seems Iminent"}