A Status Update

I’m still here and kicking. I took a bit of a break from Ludum Dare earlier today and got some well needed rest, and continued to think about how to tie the gameplay into the game I’m making.

The combat system has been mostly implemented and hooked up into the rest of the game. In fact, I now handle player death as seen below.

For the gameplay itself. I want to redo the world map and try an isometric view, art skills pending. The goal of the game will be to reach an objective on the otherside of the map.

The path will be filled with animals that thirst for our hero’s blood. In order to make it though, our hero will have to decide if he wants to trust random people he meets along the way. Friendly NPC’s will offer items to aid our hero, but beware. There are others that do not appreciate our hero’s presence. It’s dangerous to go alone, but don’t let first impressions fool you either.

Comments

01. May 2011 · 00:34 UTC
Nobody messes with Adam Weee
AdamWe
01. May 2011 · 00:35 UTC
Except for that plant… That plant messed with Adam We and won :s
excrulon
01. May 2011 · 00:56 UTC
i like the negative hp. it would be cool if you had to cast a heal/res powerful enough to plow through the negative numbers.
AdamWe
01. May 2011 · 01:36 UTC
Like a one time chance to redeem yourself if you’ve been hit hard in battle?