{"author_name":"FireSlash","cat":"LD #20 - It's Dangerous to go Alone! Take This!","comments":[],"epoch":1304208300,"likes":0,"metadata":{"p_key":"66290","p_author":"FireSlash","p_authorkey":"3130","p_urlkey":"102086","p_title":"Checkpoint. Your progress has been saved\u2026","p_cat":"LD #20 - It's Dangerous to go Alone! Take This!","p_event":"LD20","p_time":"1304208300","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3130","us_name":"FireSlash","us_username":"\/author\/fireslash\/","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p>Sitting here at the 24 hour mark, and things look to be way ahead of schedule.. which is odd.<\/p>\n <p><img src=\"http:\/\/fireslash.net\/~fireslash\/devel\/ss2.png\" alt=\"Stuff EVERYWHERE.\" \/><\/p>\n <p>What we have is a polarity shmup. Most of the vastly different ideas got canned due to balance issues, but I&#8217;m still tweaking it a bit. Currently later levels introduce blue ships which can&#8217;t be absorbed. <\/p>\n <p>I got a bit ahead of schedule so I&#8217;m adding unplanned boss stages in now, which are turning out to be quite fun and very challenging. General polish should be easy to meet and some has already been started. I&#8217;ve been going at a fairly relaxed pace too. Overall its a nice change from last year, and makes it far more enjoyable when I&#8217;m not frantically looking up documentation every 30 seconds <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>","time":"April 30th, 2011 7:05 pm","title":"Checkpoint. Your progress has been saved\u2026"}