Flea Bitten – improved flea AI and capabilities

Core gameplay mechanisms are getting closer to done -- fun begins shortly!


I spent a little time with the flea jumping, and although it’s still not exactly what I want, it’s getting closer. I think I want them to be just a little more frantic. But.. this will do for now.

here’s the latest demo :
Use left/right arrows to move, and click to add more fleas.
Flea Bitten Demo

I also got them to use the slopes, so you are no longer from them again. I added what look like little yellow cookies to you maybe – you ravenous developers with all your baked goods – but they are placeholder art for birds…planes.. and things that might be in the air. As you can see, if given the chance they will use them to propel themselves further into the air!

Fleas if given the chance will seek prey at higher altitudes

Now I am going to move on to the aiming/launching of your little friends. You might have thought that the dude you move around is looking to get away from these fleas. But quite to the contrary, his goal will to infest other things with his little friends. So the next update should have the ability to aim/launch fleas. I believe this is where the game will really start to take shape as I see it in my head.

I’m probably going to want a good 2-3 hours at the end to just focus on artwork. So my goal is to get as many gameplay mechanisms into the game tonight. Possibly a little bit of enemy ai. The introduction of breeding/eggs will have to wait for tomorrow.

I need more beer… I have 2 bottles left in the game dev bunker, and this is not a good thing. I can see it causing major damage to the project. I severely underestimated the amount of beer I could drink in this type of a situation.