{"author_name":"wademcgillis","cat":"LD #20 - It's Dangerous to go Alone! Take This!","comments":[],"epoch":1304201580,"likes":0,"metadata":{"p_key":"66325","p_author":"wademcgillis","p_authorkey":"3444","p_urlkey":"102121","p_title":"Missing dlls for SFML","p_cat":"LD #20 - It's Dangerous to go Alone! Take This!","p_event":"LD20","p_time":"1304201580","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3444","us_name":"wademcgillis","us_username":"wademcgillis","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p>SFML is not compatible with my IDE of choice, VS 2010, so a few days before the competition started, I downloaded the source code and recompiled it so it would be compatible.<\/p>\n <p>It turns out the source didn&#8217;t come with libsndfile-1.dll and openal32.dll, so I couldn&#8217;t\u00a0 use sound until I obtained the binaries. Fortunately I found them in the folder of another project, so now my game will have sound.<\/p>\n <p>I don&#8217;t think that I get disqualified for this since I <a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/04\/28\/first-time-16\/\">previously declared<\/a> that I would be using SFML for my project.<\/p>","time":"April 30th, 2011 5:13 pm","title":"Missing dlls for SFML"}