{"author_name":"Covenant","cat":"LD #20 - It's Dangerous to go Alone! Take This!","comments":[],"epoch":1304197140,"likes":0,"metadata":{"p_key":"66347","p_author":"Covenant","p_authorkey":"326","p_urlkey":"102143","p_title":"Unholy rabbits!","p_cat":"LD #20 - It's Dangerous to go Alone! Take This!","p_event":"LD20","p_time":"1304197140","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"326","us_name":"Covenant","us_username":"covenant","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p>Dinner was great:<\/p>\n <p><a rel=\"attachment wp-att-48290\" href=\"http:\/\/www.ludumdare.com\/compo\/2011\/04\/30\/unholy-rabbits\/img_6512\/\"><img class=\"alignnone size-medium wp-image-48290\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/04\/IMG_6512-300x199.jpg\" alt=\"\" width=\"300\" height=\"199\" \/><\/a><\/p>\n <p>And after, well, I started by drawing some imps, but the end result was that they looked more like hell-rabbits than imps, so I decided to change the story&#8230; <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p><a rel=\"attachment wp-att-48282\" href=\"http:\/\/www.ludumdare.com\/compo\/2011\/04\/30\/unholy-rabbits\/screen06-4\/\"><img class=\"alignnone size-medium wp-image-48282\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/04\/screen06-300x234.jpg\" alt=\"\" width=\"300\" height=\"234\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/04\/screen06-300x234.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/04\/screen06-550x430.jpg 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>They have a particle system to be more hellish&#8230; <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>Anyway, they already wander around (they don&#8217;t give chase yet), and all is script driven (which is quite nice)&#8230;<\/p>\n <p>Anyway, I&#8217;m calling it for today&#8230; 24 hours still to go, and I have most of the actual game to make (including the object management, etc). Anyway, I should be able to finish this one, at least enough\u00a0for the compo&#8230;<\/p>\n <p>Task list:<\/p>\n <ul>\n <li><del>Framework working<\/del><\/li>\n <li><del>Loading a level data (from a DDS image)<\/del><\/li>\n <li><del>Rendering the level (3d generated from the level data)<\/del><\/li>\n <li><del>Drawing the character<\/del><\/li>\n <li><del>Rendering character<\/del><\/li>\n <li>Design levels\/items so I know what to implement<\/li>\n <li><del>Spawn points<\/del><\/li>\n <li>Bind spawn points to scripting events<\/li>\n <li><del>Draw \u201cold man\u201d and do speech system (seems like a polish thing, but it\u2019s kind of important\u2026)<\/del><\/li>\n <li>Give and take objects to the player (through scripting)<\/li>\n <li><del>Spawn creatures and give them rudimentary AI (also through scripts)<\/del><\/li>\n <li><del>Draw and animate imps<\/del><\/li>\n <li>Wand of Unsummoning<\/li>\n <li>\u2026.<\/li>\n <\/ul>","time":"April 30th, 2011 3:59 pm","title":"Unholy rabbits!"}