{"author_name":"whitelynx","cat":"LD #20 - It's Dangerous to go Alone! Take This!","comments":[],"epoch":1304197020,"likes":0,"metadata":{"p_key":"66349","p_author":"whitelynx","p_authorkey":"4408","p_urlkey":"102145","p_title":"LD20X6: Protecting You From Danger!","p_cat":"LD #20 - It's Dangerous to go Alone! Take This!","p_event":"LD20","p_time":"1304197020","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"4408","us_name":"whitelynx","us_username":"whitelynx","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p>Sleeping takes way too much time. I think I lost like 6 hours there!<\/p>\n <p>My idea for this LD was pretty simple: Since it&#8217;s dangerous to go alone, bring weapons! Absurd weapons! LOTS of absurd weapons!<\/p>\n <p>Basically, the concept is that you have a friend (call him Q,\u00a0\ufeff\ufeff\ufeffLucius Fox, Isaak, whatever) who likes making weapons. Every time you go on a mission, he gives you something new, shiny, and destructive. And you always come back thanking him.<\/p>\n <p>So&#8230; now that I have a full parallax-based sprite engine (hooray for PyGame!) I&#8217;m starting on actual game mechanics. I&#8217;ve had 3 slightly different concepts for how to execute this concept:<\/p>\n <ul>\n <li>side-scrolling space shooter (similar to Raptor)<\/li>\n <li>vertically-scrolling space shooter (similar to Tyrian, Galaxians, etc.)<\/li>\n <li>top-down, free movement hover shooter (similar to Zone 66)<\/li>\n <\/ul>\n <p>I&#8217;m still not entirely sure which to choose, though I&#8217;m leaning toward the Zone 66 style, only with better controls.<\/p>","time":"April 30th, 2011 3:57 pm","title":"LD20X6: Protecting You From Danger!"}