{"author_name":"Mistodon","cat":"LD #35","comments":[{"author_name":"crazyrems","time":"April 18, 2016 8:18 am","epoch":1460985480,"text":"I hope I&#8217;ll not do the same mistake as you in the future. Sounds and music are a big part of the game.","spam":"N"}],"epoch":1460943840,"likes":0,"metadata":{"p_key":"6636","p_author":"Mistodon","p_authorkey":"0","p_urlkey":"42072","p_title":"Finally Finished","p_cat":"LD #35","p_event":"LD35","p_time":"1460943840","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>Looks like my idea&#8230; shapeshifted into a game.<\/p>\n <p><img class=\"size-medium wp-image-551217 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/shapeshift-5-300x190.gif\" alt=\"shapeshift\" width=\"300\" height=\"190\" \/><\/p>\n <p>Go play it <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-35\/?action=preview&amp;uid=49041\">here<\/a>!<\/p>\n <p>In the end, I was really happy with my concept, but probably didn&#8217;t put enough time into it.<\/p>\n <p>Things I&#8217;ve learned:<\/p>\n <ol>\n <li>Sound and music should not be done last minute<\/li>\n <li>Blender and Unity are both awkward with animation<\/li>\n <li>Even if they weren&#8217;t, I&#8217;d still be bad at it<\/li>\n <li>Test your game in fullscreen if you&#8217;re going to write post-processing effects<\/li>\n <\/ol>\n <p>Hopefully I&#8217;ll put a little more time into this after the competition ends. If nothing else, I have to take out the uses of the default Unity particle texture. That shit&#8217;s just embarrassing. More puzzles would be nice too.<\/p>\n <p>Anyway, now I&#8217;m going to go and sleep. Looking forward to judging a bunch of sweet games over the next few days.<\/p>\n <p>Goodniiight.<\/p>","time":"April 17th, 2016 8:44 pm","title":"Finally Finished"}