{"author_name":"Milo","cat":"LD #20 - It's Dangerous to go Alone! Take This!","comments":[],"epoch":1304194920,"likes":0,"metadata":{"p_key":"66360","p_author":"Milo","p_authorkey":"2934","p_urlkey":"102156","p_title":"Movement: The Bane of My Game","p_cat":"LD #20 - It's Dangerous to go Alone! Take This!","p_event":"LD20","p_time":"1304194920","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2934","us_name":"Milo","us_username":"milo","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p>So, my concept has been to have the item you&#8217;re given be an acid spewing thing! It&#8217;d be a puzzle-ish game where you try to kill some evil thing that is quite dangerous by using your acid to melt enemies and walls!<\/p>\n <p>While developing this game, I&#8217;ve just been constantly running in to problems with movement; I didn&#8217;t think ahead far enough, and decided to use lines, which, considering that I neither had any base code for that, and have never written code to move stuff along lines affected by gravity, has proven to be a <strong>huge<\/strong> pain. Of course, being a person who really loves continuous systems, it&#8217;s not surprising that I missed the discrete alternative. I don&#8217;t think I&#8217;ll be able to write the code for enemies that move in the time, and I&#8217;ll definitely have to keep the bugs of the system I implemented in mind while I&#8217;m designing levels so that players won&#8217;t think to do something that will cause weird movement (hehe&#8230; good practice there. Of course, as previously mentioned, I have no idea what I&#8217;m doing, so those bugs aren&#8217;t gonna get fixed in 48 hours, so it&#8217;s better than nothing). These technical limitations are certainly gonna show in the final product, because it really limits the amount of stuff I can do with my concept.<\/p>\n <p>Other than that, it&#8217;s going better than I expected for my first time, considering I&#8217;ve never really finished an original game before due to my ambitious goals (See: Above). I&#8217;ll probably get something out, if not for the compo, I&#8217;ll probably be able to get it ready for the Jam. Also, I screwed up my timelapse, somehow. I am the image of competence, aren&#8217;t I?<\/p>","time":"April 30th, 2011 3:22 pm","title":"Movement: The Bane of My Game"}