mockup + concept

Hi all, we started about 9 hours ago ( counting about 2 hours to set the game direction and final setting).
Here is our progress so far :)

The working environment:

Picture -‘nough said.

The setting :
The game throws you in the role of the item shop keeper in a not so fantasy/medieval world.
You role is to gear up the local peasants for them they become warriors (provided a little money), and die happily for the sake of the kingdom (and your shop of course) facing hordes of organised monsters.

The game :
The game principle is a mix of puzzle reflex and survival/tower defense, with some inspiration from (little) CannonFodder.
On one hand, you have wannabe-hero peasants, waiting in a long line in front of the shop. On the other hand you have waves of monsters (each with one particularity).
The game core mechanic is rather simple, drop equipement (moving fast on a cloth rail) onto the wannabe-hero as precisely as possible, and send him to the battle field.
Make sure the gear matches the monster he will be facing. Better not give’em the wrong stuff, or they’ll die quicker and without hurting the baddies at all !
exempel : Sword for basic monsters, mace for monsters with shields,etc.

Also, the more precise the gear drop, the more efficient the fighter!

The screen layout :
on the left half, the shop, on the right side, a camera view of the battlefield.
on the top border, the wave sequence of monsters !
On the bottom border, the long line of wanabe-heroes…

What we have so far :
– Title screen (sketch and code)and intro music
– Gaming screen layout (temporary artwork)
– Basic gameplay mechanic working – hero entering shop, clothes moving on rail, drop precision detection
– Quick placeholder heroes and items

lots of nice games so far, huge motivation !

thanks everyone ! Keep it up !

Comments

30. Apr 2011 · 18:45 UTC
Yeahhh !

I’m so bloody happy to see you here me good ol’ ninja luc !
JackKnifeZero
30. Apr 2011 · 18:55 UTC
Wow that is looking awesome. Great concept! Keep it up!