{"author_name":"Kynrael","cat":"LD #20 - It's Dangerous to go Alone! Take This!","comments":[],"epoch":1304187600,"likes":0,"metadata":{"p_key":"66411","p_author":"Kynrael","p_authorkey":"3913","p_urlkey":"102207","p_title":"Starting to look like a actual game","p_cat":"LD #20 - It's Dangerous to go Alone! Take This!","p_event":"LD20","p_time":"1304187600","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3913","us_name":"Kynrael","us_username":"yrael","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p>Implemented the player, extending a &#8220;monster&#8221; class so implementing monsters should be quite quick. When the player reaches a red target spot, the game generates a new world but the player keeps his status (not that there is much yet to see).<\/p>\n <p>So, to come up, line of sight (not like rogue, no memory system, and quite limited) and a hud. Then monsters, I guess and basic interactions with them.<\/p>\n <p>Here&#8217;s a screenie :<\/p>\n <div id=\"attachment_47885\" style=\"width: 566px\" class=\"wp-caption alignleft\"><a rel=\"attachment wp-att-47885\" href=\"http:\/\/www.ludumdare.com\/compo\/2011\/04\/30\/starting-to-look-like-a-actual-game\/screen5-17\/\"><img class=\"size-full wp-image-47885\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/04\/screen5.jpg\" alt=\"The player in the world\" width=\"556\" height=\"600\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/04\/screen5-278x300.jpg 278w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/04\/screen5-550x593.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/04\/screen5.jpg 556w\" sizes=\"(max-width: 556px) 100vw, 556px\" \/><\/a><p class=\"wp-caption-text\">The player in the world<\/p><\/div>","time":"April 30th, 2011 1:20 pm","title":"Starting to look like a actual game"}