Atomic Satisfaction

So, one of the game development lessons I’ve learned over the years is that if you want to have a satisfying game, every little interaction the player has with the game should also be satisfying. With that in mind, I’ve spent the last few hours tuning my movement controls, with a black dot jumping around on a black line:
prototype
If you want, you can try it out yourself. Enter to start, Left/right arrows to move, Z to jump, Z in the air to airdash.

Comments

TellusE
30. Apr 2011 · 18:13 UTC
Dude, that is smoooth. The on-ground movement is slightly jumpy, but it is FLUID, man. Neat 😀
30. Apr 2011 · 18:13 UTC
Doesn’t load for me.