Never underestimating the importance of planning ever again
So after hitting a few dumb coding blocks here and there due to forgetting my originally far more scaled down plans, I found that I had actually done some doodles for planning. And as a master of planning, the majority of my plan for the actual level of the game is “fill in later”. This bodes well. In fact this entire plan just smells like a recipe for success. Oh well.

So much for "take this".

This is going to come back to haunt me tomorrow.
Still, getting there. Should have most of the code done by the end of tonight.