Alpha
All the base elements are finally in place. The rest, as they say, is polish and – well – art assets.

The title screen of ZRW
I think I might actually keep the title image…

Safehouse stage
The basic intentions here are in place. Need polish and flash and pazaz.

The game in action
Again, art is not my forte and the only three things I like about this image are the boards on the window (left – look nice an pixelated), the combination with real-life photos and the absolutely ludicrous notion of riding a sheep through a horde of zombies.
I’ll focus on the four item types, make about 12 different items for starters, and then look into the assets. Finally, code polish.