{"author_name":"Kynrael","cat":"LD #20 - It's Dangerous to go Alone! Take This!","comments":[{"author_name":"jfroco","time":"April 30, 2011 10:38 am","epoch":1304177880,"text":"I really like the Atari 2600 Adventure style","spam":"N"}],"epoch":1304176620,"likes":1,"metadata":{"p_key":"66480","p_author":"Kynrael","p_authorkey":"3913","p_urlkey":"102276","p_title":"Breakthrough","p_cat":"LD #20 - It's Dangerous to go Alone! Take This!","p_event":"LD20","p_time":"1304176620","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"3913","us_name":"Kynrael","us_username":"yrael","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p>I <em>finally<\/em> managed to make those bi-arrays work. So, now, corridor generation is working, though I do have to tweak it a bit, I&#8217;ve got to reimplement border generation, and then start the core gameplay.<\/p>\n <p>I don&#8217;t think I&#8217;ll manage to finish but I&#8217;ll try, I&#8217;m so far behind&#8230;<\/p>\n <p>Here&#8217;s a screen for you : the green square is the starting point. It&#8217;s chosen randomly in one room. The objective square (red) will be in randomly in another room.<\/p>\n <div id=\"attachment_47401\" style=\"width: 569px\" class=\"wp-caption alignleft\"><a rel=\"attachment wp-att-47401\" href=\"http:\/\/www.ludumdare.com\/compo\/2011\/04\/30\/breakthrough\/screen4-17\/\"><img class=\"size-full wp-image-47401\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/04\/screen4.jpg\" alt=\"Breakthrough\" width=\"559\" height=\"599\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/04\/screen4-550x589.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/04\/screen4.jpg 559w\" sizes=\"(max-width: 559px) 100vw, 559px\" \/><\/a><p class=\"wp-caption-text\">Breakthrough<\/p><\/div>","time":"April 30th, 2011 10:17 am","title":"Breakthrough"}