{"author_name":"Frib","cat":"LD #20 - It's Dangerous to go Alone! Take This!","comments":[],"epoch":1304166600,"likes":1,"metadata":{"p_key":"66537","p_author":"Frib","p_authorkey":"3939","p_urlkey":"102333","p_title":"Basic enemies and attacks done!","p_cat":"LD #20 - It's Dangerous to go Alone! Take This!","p_event":"LD20","p_time":"1304166600","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"3939","us_name":"Frib","us_username":"frib","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p>I&#8217;m getting close to finishing the core gameplay features. My hero can move on his own, my cat is controlled by the player, and my enemies walk around as well.<\/p>\n <p>If an enemy touches you (or the hero), you will flash for a second or so and be invulnerable during that time, and you lose health. No health = death, sort of. On the other hand, you, as a cat, can claw in front of you, dealing damage to enemies, making them flash, AND stun them for a second or so. Also, enemies which are stunned won&#8217;t damage you or the hero if you walk through him.<\/p>\n <p><a rel=\"attachment wp-att-47018\" href=\"http:\/\/www.ludumdare.com\/compo\/2011\/04\/30\/basic-enemies-and-attacks-done\/kill\/\"><img class=\"alignnone size-large wp-image-47018\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/04\/kill-550x425.jpg\" alt=\"\" width=\"550\" height=\"425\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/04\/kill-550x425.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/04\/kill.jpg 1030w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>In this pic you see the hero, the cat, the cat&#8217;s attack and some random simple enemy of doom.<\/p>\n <p>I&#8217;m now going to create some more enemies, each with their own way of movement and perhaps even ranged attacks. After that, I&#8217;ll work on items for your hero to use. Right now he&#8217;s essentially a timed underwater escort mission objective without the underwater part, which will be the first portion of the game, but later on he will be more useful.<\/p>\n <p>I&#8217;m wondering if I should add checkpoint saves, or make it so death = game over. It will probably depend on the length of the game.<\/p>\n <p>Anyway, at this rate, I think I can get this game done in time! Yay! I might even have time to fancy up the graphics by adding animations.<\/p>","time":"April 30th, 2011 7:30 am","title":"Basic enemies and attacks done!"}