{"author_name":"TellusE","cat":"LD #20 - It's Dangerous to go Alone! Take This!","comments":[],"epoch":1304164260,"likes":0,"metadata":{"p_key":"66559","p_author":"TellusE","p_authorkey":"749","p_urlkey":"102355","p_title":"Syntax, lag, understanding.","p_cat":"LD #20 - It's Dangerous to go Alone! Take This!","p_event":"LD20","p_time":"1304164260","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"749","us_name":"TellusE","us_username":"telluse","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p>It&#8217;s hard to get used to the as3 syntax again after several months of C# coding (I <strong>really<\/strong> like &#8220;int someInt;&#8221; above &#8220;var someInt:int&#8221; &#8211; less writing) but I get by. That and for the first time I&#8217;m trying to work with collisions in Flixel (or any framework). Takes some getting used to, all that fancy automatic machinery.<\/p>\n <p>I&#8217;ve been at work all day so progress is very slow but a lot of the boilerplate base is in place (basic states, base classes, base loops &#8211; all the base are belong to me). I would have posted a screenshot, but the only thing I have right now is a stick figure riding a sheep. And unfortunately, he&#8217;s &#8220;riding&#8221; the sheep, not riding the sheep &#8211; at least that&#8217;s how it looks.<\/p>\n <p>Still, I should have something barebone simple ready by this evening if I can keep the progress up&#8230; and then come the art assets. Bah!<\/p>\n <p>Off work in 10, then sushi, then more work.<\/p>","time":"April 30th, 2011 6:51 am","title":"Syntax, lag, understanding."}