Upate #3 – Problems
So I started with the collision detection / physics engine.
Ouch.
It really makes things complicated that anything is both left and right of you on a round world. I wanted to use projection onto a line but that won’t work, at least not as easily as I had hoped. So I can’t/won’t do that.
I have two options.
- Screw the round world and most (if not all) of the code so far, just use an ordinary cartesian coordinate system (way simpler!)
- Use a different collision detection, e.g. “just try to move the player and see if he’ll be stuck”
I think I’ll do the latter, though doing the former might actually make things easier for me… I’m totally unsure. I’ll think about it while shaving.
So long,
Mr. Wonko