More Planning
So I had a complete change of idea for how the setup for the game should be after a conversation with someone. Rather than be assisted by some voice in the facility, instead the player character takes the other robot along with them and can use them as a platform. The immobility is caused by some experimental device that leads to the robot being immutable in space, which is also how they can be used as a platform (and for some reason the robot’s legs aren’t working I don’t know bear with me here.)
Okay, so, I think I’ve planned out the main thing. Each level/screen/section is basically push button, open door, get to door, next level/screen, except using other robot as a moveable platform. No direct upgrades, instead having new features.
Hazards can be things such as pools of energy that just happen to be lying around, electrical strips intended to take down rogue robots if crossed the wrong way, and the good old laser beam. Also, some mobile enemies that can’t really be defeated directly, but perhaps destroyed if they’re made to fall into a hazard themselves.
Other things that’d be good are launch pads to launch the player into space, conveyer belts because they’re always fun, and devices that can return platformbot back to you for use again. Also perhaps a means to give powerups like a station that allows you to jump and replace the platformbot but only once. Well, let’s see. I think I’ll spend the rest of this day implementing as much cool stuff as I can and spend tomorrow creating graphics and levels.