{"author_name":"CelloCoder","cat":"LD #35","comments":[{"author_name":"Crown Games","time":"April 17, 2016 8:32 pm","epoch":1460943120,"text":"Yeah, I used Java for my entry and I&#8217;m kinda regretting it. I should&#8217;ve used Unity","spam":"N"},{"author_name":"crazyrems","time":"April 18, 2016 8:32 am","epoch":1460986320,"text":"I think Java by being very strict is more of an obstacle. C# is a good language.<br \/>\n I used to do game jams in Lua, which is great for prototyping but maybe a bit too permissive.<br \/>\n IMHO Typescript is just in between the gap, having strong types in javascript helps a lot.","spam":"N"}],"epoch":1460942700,"likes":1,"metadata":{"p_key":"6659","p_author":"CelloCoder","p_authorkey":"51041","p_urlkey":"42095","p_title":"Well, that happened!","p_cat":"LD #35","p_event":"LD35","p_time":"1460942700","p_likes":"1","p_comments":"2","p_status":"UPD5","us_key":"51041","us_name":"CelloCoder","us_username":"cellocoder","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>I finished! For the first time ever, I <em>made<\/em> something of <em>reasonable quality!!! <\/em>A great, awesome <em>thing!!!<\/em><\/p>\n <p>&nbsp;<\/p>\n <p>Java, I love you dearly, but Unity is better for me. I have used Unity quite much before,\u00a0but have always stuck to mostly\u00a0Java when doing ideas and projects.\u00a0I like Java more I guess because I don&#8217;t fully enjoy coding in languages like C++ but still loved being immersed in purely text code. Although&#8230;I don&#8217;t have the same feelings about feeling uber-inspired and smashing at my keyboard for hours on end as I used to, with some great godly\u00a0result after a week or two. (God, I miss those days, though. Maybe soon I&#8217;ll sit down and code something from pure text, no editor. Now <em>that&#8217;s<\/em> the life.)<\/p>\n <p>Besides, when under time, Unity is easier and much better for that, personally. Mainly, it&#8217;s because of how quick you can get stuff up and running. The first room in my game, with the two weird glowy graphics effects I made and the size changing to get out through that crack, were done before I even could realize that I had finished just\u00a0that &#8211; finished the first room.<\/p>\n <p>&nbsp;<\/p>\n <p>So&#8230;<\/p>\n <p>Point is: I think I&#8217;m going to use Unity from now on for Ludum Dare, and I&#8217;m happier than ever with my LD game for actually doing it.<\/p>","time":"April 17th, 2016 8:25 pm","title":"Well, that happened!"}