{"author_name":"bluescrn","cat":"LD #20 - It's Dangerous to go Alone! Take This!","comments":[],"epoch":1304157840,"likes":3,"metadata":{"p_key":"66604","p_author":"bluescrn","p_authorkey":"207","p_urlkey":"102400","p_title":"Slow start, some progress","p_cat":"LD #20 - It's Dangerous to go Alone! Take This!","p_event":"LD20","p_time":"1304157840","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"207","us_name":"bluescrn","us_username":"bluescrn","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p>&#8216;It&#8217;s dangerous to go alone&#8230; take this&#8230;. grappling hook!&#8217; is the basic idea<\/p>\n <p>Using Unity this time, and I&#8217;ve only spent a couple of days learning the basics. Been having a real hard time getting meshes from Blender into it cleanly, but now I&#8217;ve got a first block in, I&#8217;ve been writing some scripts. Got a basic (brute-force) tilemap system, and simple platformer physics\/collision (just done my own, to avoid some of the trickiness of using &#8216;real physics&#8217; for a platformer)<\/p>\n <p>Also figured out that you&#8217;ve got to smooth time.DeltaTime values yourself if you want anything to run smoothly when vsynced&#8230;<\/p>\n <p><img src=\"http:\/\/www.bluescrn.net\/ld48_20\/ld48_20_1.png\" alt=\"basic tilemap\" \/><\/p>\n <p><a href=\"http:\/\/www.bluescrn.net\/ld48_20\/WebPlayer.html\">&#8216;Playable&#8217; version here<\/a><\/p>","time":"April 30th, 2011 5:04 am","title":"Slow start, some progress"}