{"author_name":"Arne","cat":"LD #20 - It's Dangerous to go Alone! Take This!","comments":[],"epoch":1304155620,"likes":0,"metadata":{"p_key":"66624","p_author":"Arne","p_authorkey":"1491","p_urlkey":"102420","p_title":"Pit of Zedraga","p_cat":"LD #20 - It's Dangerous to go Alone! Take This!","p_event":"LD20","p_time":"1304155620","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1491","us_name":"Arne","us_username":"arne","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p>There&#8217;s a game where it&#8217;s incredible DANGEROUS to walk around without certain (hard to find) items.<\/p>\n <p>Tower of Druaga. <\/p>\n <p>Zelda was most likely partly based on this game, so it kind of fits the theme. I went to sleep just after the theme was announced, so I&#8217;m only just getting started now. <\/p>\n <p><a href=\"http:\/\/androidarts.com\/ludumdare\/LD20-Pit_of_Zedraga.jpg\">Morning doodles.<\/a><\/p>\n <p>Engine: Very simple grid-locked movement. Tiles are drawn overlapped at a slight angle, so when I draw I might just compress the y coordinate a bit (keeping things square in the game physics of course).<\/p>\n <p>I&#8217;d have to do a lot of graphics though. The humanoid characters would have 4 directions and walk frames, and the main character has the sword and shield states on top of this&#8230; so I don&#8217;t know if it&#8217;s doable. I might have to be very sloppy. To avoid what happened to Legacy of Hydon (1+ day on art, then 6hrs or something left to do all the design and code), I might do the engine first this time. I&#8217;ll be using BlitzMax 1.40.<\/p>","time":"April 30th, 2011 4:27 am","title":"Pit of Zedraga"}