{"author_name":"Superdeath","cat":"LD #20 - It's Dangerous to go Alone! Take This!","comments":[],"epoch":1304150040,"likes":0,"metadata":{"p_key":"66659","p_author":"Superdeath","p_authorkey":"4030","p_urlkey":"102455","p_title":"Almost 3am, time to pass out","p_cat":"LD #20 - It's Dangerous to go Alone! Take This!","p_event":"LD20","p_time":"1304150040","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"4030","us_name":"Superdeath","us_username":"superdeath","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p>Well, I made quite a bit of progress. I hope to have my engine totally finished by tomorrow night, so I can spend all of Sunday mapping everything out and getting the art together. It was unwise to choose to work in a language that I didn&#8217;t know, but things are coming together, so it&#8217;s all cool <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>I can&#8217;t wait to get up early tomorrow to make the oden I got from the Japanese grocery store! Then I&#8217;m going to implement some collision detection, the mouse physics, and start breaking my code up into objects and getting it data-driven. I really want to get some cool stuff happening with blend effects, too.<\/p>\n <p>In the meantime, sleep! Night all.<\/p>","time":"April 30th, 2011 2:54 am","title":"Almost 3am, time to pass out"}