{"author_name":"TellusE","cat":"LD #20 - It's Dangerous to go Alone! Take This!","comments":[],"epoch":1304147700,"likes":0,"metadata":{"p_key":"66682","p_author":"TellusE","p_authorkey":"749","p_urlkey":"102481","p_title":"Content comes later","p_cat":"LD #20 - It's Dangerous to go Alone! Take This!","p_event":"LD20","p_time":"1304147700","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"749","us_name":"TellusE","us_username":"telluse","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p>I guess the professionals would call my approach &#8220;waterfall&#8221;, although I prefer Terry Pratchetts description of Captain Carrot&#8217;s grammar style better. My programming is&#8230; ballistic. Kind of like an object-oriented game of whack-a-mole I see something that can be written and I code it.<\/p>\n <p>The basic game concept is simple as can be. The player is a survivor of a zombie holocaust and must find safe haven or other survivors or more supplies or &lt;insert incentive to walk out of the, very safe, safehouse&gt;. To aid in the journey between safehouses, the player is given a single item before they leave the safehouse. This item is random every time and it&#8217;s usefulness will probably be debatable at every turn.<\/p>\n <p>From &#8220;It\u2019s Dangerous to go Alone! Take this gun!&#8221; to &#8220;It\u2019s Dangerous to go Alone! Take this horse!&#8221; to &#8220;It\u2019s Dangerous to go Alone! Take this squeak toy!&#8221;, the stage is set for a varied set of happenings.<\/p>\n <p>The game cannot be won, per say. It&#8217;s like the typical runner game a question of how far you get before succumbing to &lt;insert obstacle here&gt;.<\/p>\n <p>Alright then, four game state with some very simply defined logic within each. Title state, game over state, level preparation state and level state. The level state itself is a short &#8220;runner&#8221; style affair with a single item brought along for that one level. The item is randomly generated but has a set type of usage schemes: none, triggered, aimed and a combination of triggered and aimed. Should be easily implemented.<\/p>\n <p>THEN comes art assets, sounds, moohsic and the such.<\/p>\n <p>I&#8217;ve set up a Github repository to push the source to once the game is submitted. Speaking of, is it a breach of rules or just slightly stupid to release the code during\/immediately after the 48 hours?<\/p>","time":"April 30th, 2011 2:15 am","title":"Content comes later"}