Furious Fighting Felines – Mini Update. Also would anyone be interested in a canned Flash animation lib?

 

I'm not a furry, I swear!

Things are going relatively smoothly, basic framework layed out. Levels, characters, hitboxes and all that. Have some basic animation done. I usually make the mistake of eating up my first day getting the art to where I’d like it. Just using place holders this time around to avoid the timesink of getting my programmer art up to snuff.

Everybody was kung-fu fighting!

 

I am noticing something as I go along though, I’m having tons of fun animating rigged characters (Torso, head, front and back limbs).  I’m also noticing how time consuming it is. I screwed up my last Mini LD sinking all my time into animating one character. This makes me really want to build an open source canned library of 2D flash animations. All you have to do is set up a rig, or swap symbols in a provided rig. All of the canned animation data(run and walk cycles, simple attackes, etc) would be saved in XML.  TweenerMax would be used to animate the rigs, I’d toss some extra controls in there so you can control the speed of the tweens. It’d take a ridiculous amount of planning but, how many folks would be interested in something like this?

Would have liked to have something to show before I conked out for the night, but that seems like quite a leap from where I’m at right now.

Tags: progress