{"author_name":"lastMatt","cat":"LD #35","comments":[],"epoch":1460942040,"likes":1,"metadata":{"p_key":"6669","p_author":"lastMatt","p_authorkey":"501567","p_urlkey":"42105","p_title":"The (extremely small) amount of progress","p_cat":"LD #35","p_event":"LD35","p_time":"1460942040","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"501567","us_name":"lastmatt","us_username":"lastmatt","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>After not so much work due to non-gamedev related stuff, the really basic movement AI, enemy models, tweaking of the character controller as well as the graphic style (a.k.a. mixing and matching random other people&#8217;s free textures and colors until it fits the ever changing idea of what it should look like since I have nearly zero creative talent in the art department) are done, and the spawning, shooting and the secret gun mechanics are still to be developed.<\/p>\n <p>Though I was essentially pseudo-coding the mechanics inside my head, I doubt I&#8217;ll be able to do it all by the end of the jam, though I&#8217;ll try to do so tomorrow. If not, I&#8217;ll probably finish it up afterwards and upload it wherever. Good night for me and good night\/day\/evening\/morning to anyone still working.<\/p>\n <p><img class=\"alignnone size-full wp-image-551080\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/GIF-7.gif\" alt=\"noprogress\" width=\"472\" height=\"269\" \/><\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"April 17th, 2016 8:14 pm","title":"The (extremely small) amount of progress"}