{"author_name":"Chris Zamanillo","cat":"LD #20 - It's Dangerous to go Alone! Take This!","comments":[],"epoch":1304145660,"likes":0,"metadata":{"p_key":"66699","p_author":"Chris Zamanillo","p_authorkey":"1121","p_urlkey":"102500","p_title":"Basic gameplay sorta done","p_cat":"LD #20 - It's Dangerous to go Alone! Take This!","p_event":"LD20","p_time":"1304145660","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1121","us_name":"Chris Zamanillo","us_username":"icenine","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p>As per usual when I start a new project, I coded up the gameplay first with primitives (Image.createRect\/Circle in the FlashPunk case :)).\u00a0 Some stuff that isnt obvious from the screenshot that&#8217;s in place in some form:<\/p>\n <ul>\n <li>Subsystem for easily swapping weapons and&#8230;<\/li>\n <li>&#8230;spawning their own special &#8220;bullets&#8221;\/effects<\/li>\n <li>Zombie spawning rate over time<\/li>\n <li>Zombie type system<\/li>\n <\/ul>\n <p><a rel=\"attachment wp-att-46181\" href=\"http:\/\/www.ludumdare.com\/compo\/2011\/04\/30\/basic-gameplay-sorta-done\/progress1-5\/\"><img class=\"aligncenter size-large wp-image-46181\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/04\/progress1-550x451.jpg\" alt=\"\" width=\"550\" height=\"451\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/04\/progress1-300x246.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/04\/progress1-550x451.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/04\/progress1.jpg 656w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>","time":"April 30th, 2011 1:41 am","title":"Basic gameplay sorta done"}