{"author_name":"Acheron","cat":"LD #20 - It's Dangerous to go Alone! Take This!","comments":[],"epoch":1304144940,"likes":1,"metadata":{"p_key":"66706","p_author":"Acheron","p_authorkey":"508844","p_urlkey":"102507","p_title":"Against the Wall","p_cat":"LD #20 - It's Dangerous to go Alone! Take This!","p_event":"LD20","p_time":"1304144940","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"508844","us_name":"Acheron","us_username":"Acheron","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p>So, it&#8217;s after 4 am and I&#8217;m up way past when I said that I would go to sleep. In my last post I was very enigmatic about what\u00a0exactly\u00a0my gameplay would be. Perhaps I should elaborate now. My game is called &#8220;Against the Wall&#8221; and is set against a planet shaped like an infinite vertical wall. Cities, roads, and people will rest on ledges formed by bricks in the wall that jut out into space. The method of ascent\/descent through this world would be through an item which gives a person the ability to create ledges by loosening bricks and pulling them partway out. Players would create staircases \u00a0going up and down, or roads moving horizontally. The objective is to reach your village high above your starting point.<\/p>\n <p><a rel=\"attachment wp-att-46071\" href=\"http:\/\/www.ludumdare.com\/compo\/2011\/04\/30\/against-the-wall\/buildingblocks2\/\"><img class=\"alignnone size-full wp-image-46071\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/04\/buildingblocks2.jpg\" alt=\"\" width=\"512\" height=\"442\" \/><\/a><\/p>\n <p><span id=\"more-46064\"><\/span>I found another <a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/04\/29\/grossly-overambitious-concept-a-go-go\/\">LD20 game<\/a> that is about climbing a monstrous structure. <a href=\"http:\/\/en.wikipedia.org\/wiki\/Synchronicity\">Synchronicity<\/a> is the best term to describe this coincidence, I guess. Our projects differ in story, mechanics, and setting and are only barely similar to each other. My only concern is that two 3D\u00a0first-person tower ascension type games could dilute enthusiasm for both projects. No matter, I&#8217;m in this to have fun and nothing more.<\/p>","time":"April 30th, 2011 1:29 am","title":"Against the Wall"}