Work in progress…

So I’ve spent the last few hours wrestling with scripting getting some code to manage the scene in place, as well as bare bones rendering. My idea is basically a simple maze based puzzle game in which possession of certain objects allow toggling of walls. Movement is currently restricted to up and down – locked hard to 3 positions, and you will progress through the level forwards and backwards (haven’t worked out whether to make the forward/backwards player controlled or not just yet – will need to play test this when it’s working). It’s going to be a painful task designing levels that are fun, and require thought more than just bashing buttons in sequence.

Graphics are bare basic, just using the same texture for everything at the moment. Polish and shiny graphics can come later!